DevGuide/StateInterface
The idea is to create a general state interface that holds the most important vehicle states like attitude, position, speed, acceleration.
See the new-state-interface branch on github for the current status.
state.h
/*** functions to set state (int versions) ***/ inline void StateSetPositionEcef_i(struct EcefCoor_i* ecef_pos); inline void StateSetPositionNed_i(struct NedCoor_i* ned_pos); inline void StateSetPositionLla_i(struct LlaCoor_i* lla_pos); inline void StateSetSpeedNed_i(struct NedCoor_i* ned_speed); inline void StateSetSpeedEcef_i(struct EcefCoor_i* ecef_speed); inline void StateSetAccelNed_i(struct NedCoor_i* ned_accel); inline void StateSetAccelEcef_i(struct EcefCoor_i* ecef_accel); inline void StateSetNedToBodyQuat_i(struct Int32Quat* ned_to_body_quat); inline void StateSetNedToBodyRMat_i(struct Int32RMat* ned_to_body_rmat); inline void StateSetNedToBodyEulers_i(struct Int32Eulers* ned_to_body_eulers); inline void StateSetBodyRates_i(struct Int32Rates* body_rate); inline void StateSetHorizontalWindspeed_i(struct Int32Vect2* h_windspeed); inline void StateSetAirspeed_i(int32_t* airspeed); /**************************************** * functions to get state (int versions) ****************************************/ inline struct EcefCoor_i StateGetPositionEcef_i(void); inline struct NedCoor_i StateGetPositionNed_i(void); inline struct LlaCoor_i StateGetPositionLla_i(void); inline struct NedCoor_i StateGetSpeedNed_i(void); inline struct EcefCoor_i StateGetSpeedEcef_i(void); inline int32_t StateGetHorizontalSpeedNorm_i(void); inline int32_t StateGetHorizontalSpeedDir_i(void); inline struct NedCoor_i StateGetAccelNed_i(void); inline struct EcefCoor_i StateGetAccelEcef_i(void); inline struct Int32Quat StateGetNedToBodyQuat_i(void); inline struct Int32RMat StateGetNedToBodyRMat_i(void); inline struct Int32Eulers StateGetNedToBodyEulers_i(void); inline struct Int32Rates StateGetBodyRates_i(void); inline struct Int32Vect2 StateGetHorizontalWindspeed_i(void); inline int32_t StateGetAirspeed_i(void); /*** functions to set state (float versions) ***/ inline void StateSetPositionUtm_f(struct FloatVect3* utm_pos); inline void StateSetPositionEcef_f(struct EcefCoor_f* ecef_pos); inline void StateSetPositionNed_f(struct NedCoor_f* ned_pos); inline void StateSetPositionLla_f(struct LlaCoor_f* lla_pos); inline void StateSetSpeedNed_f(struct NedCoor_f* ned_speed); inline void StateSetSpeedEcef_f(struct EcefCoor_f* ecef_speed); //inline void StateSetHorizontalSpeedNorm_f(float* h_speed_norm); //inline void StateSetHorizontalSpeedDirection_f(float* h_speed_dir); inline void StateSetAccelNed_f(struct NedCoor_f* ned_accel); inline void StateSetAccelEcef_f(struct EcefCoor_f* ecef_accel); inline void StateSetNedToBodyQuat_f(struct FloatQuat* ned_to_body_quat); inline void StateSetNedToBodyRMat_f(struct FloatRMat* ned_to_body_rmat); inline void StateSetNedToBodyEulers_f(struct FloatEulers* ned_to_body_eulers); inline void StateSetBodyRates_f(struct FloatRates* body_rate); inline void StateSetHorizontalWindspeed_f(struct FloatVect2* h_windspeed); inline void StateSetAirspeed_f(float* airspeed); /*** functions to get state (float versions) ***/ inline struct FloatVect3 StateGetPositionUtm_f(void); inline struct EcefCoor_f StateGetPositionEcef_f(void); inline struct NedCoor_f StateGetPositionNed_f(void); inline struct LlaCoor_f StateGetPositionLla_f(void); inline struct NedCoor_f StateGetSpeedNed_f(void); inline struct EcefCoor_f StateGetSpeedEcef_f(void); inline float StateGetHorizontalSpeedNorm_f(void); inline float StateGetHorizontalSpeedDir_f(void); inline struct NedCoor_f StateGetAccelNed_f(void); inline struct EcefCoor_f StateGetAccelEcef_f(void); inline struct FloatQuat StateGetNedToBodyQuat_f(void); inline struct FloatRMat StateGetNedToBodyRMat_f(void); inline struct FloatEulers StateGetNedToBodyEulers_f(void); inline struct FloatRates StateGetBodyRates_f(void); inline struct FloatVect2 StateGetHorizontalWindspeed_f(void); inline float StateGetAirspeed_f(void);
We should also make clear that the angle psi means the heading (where the aircraft's noise is pointing) and not the direction it is actually moving (groundspeed direction). For fixedwings I think we currently assume it is the same (without a magnetometer).
On time computation
With this solution, the state can be updated and read with any format with a little overhead (do some tests on a status).
The conversion is done only if needed and is not done again until the state is updated.
The following structure has to be done for the different "groups" of states: position, speed, attitude,...
#define POS_ECEF_I 1<<0 #define POS_NED_I 1<<1 #define POS_LLA_I 1<<2 #define POS_UTM_I 1<<3 #define POS_ECEF_F 1<<4 #define POS_NED_F 1<<5 #define POS_LLA_F 1<<6 #define POS_UTM_F 1<<7 // set the new value and reset the status to tell that other format are not up to date anymore inline void StateSetPositionEcef_i(struct EcefCoor_i* ecef_pos) { INT32_VECT3_COPY(state.ecef_pos_i, *ecef_pos); /* clear bits for all position representations and only set the new one */ state.pos_status = (1 << POS_ECEF_I); } --> do the same for YYY and ZZZ, and even for XXX_YYY, XXX_ZZZ, ... if needed // get the value and transformation if needed inline struct NedCoor_i StateGetPositionNed_i(void) { if (!bit_is_set(state.pos_status, POS_NED_I)) { if (state.ned_initialised_i) { if (bit_is_set(state.pos_status, POS_NED_F)) { NED_BFP_OF_REAL(state.ned_pos_i, state.ned_pos_f); } else if (bit_is_set(state.pos_status, POS_ECEF_I)) { ned_of_ecef_point_i(&state.ned_pos_i, &state.ned_origin_i, &state.ecef_pos_i); } else if (bit_is_set(state.pos_status, POS_LLA_F)) { struct NedCoor_f ned_f; ned_of_lla_point_f(&ned_f, &state.ned_origin_f, &state.lla_pos_f); NED_BFP_OF_REAL(state.ned_pos_i, ned_f); } else if (bit_is_set(state.pos_status, POS_LLA_I)) { ned_of_lla_point_i(&state.ned_pos_i, &state.ned_origin_i, &state.lla_pos_i); } else { /* could not get this representation, set errno */ struct NedCoor_i ned_i; INT32_VECT3_ZERO(ned_i); return ned_i; } } else { /* ned coordinate system not initialized, set errno */ struct NedCoor_i ned; INT32_VECT3_ZERO(ned); return ned; } /* set bit to indicate this representation is computed */ SetBit(state.pos_status, POS_NED_I); } return state.ned_pos_i; } --> do the same for the other states