Difference between revisions of "User:EldenC"
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This file can be opened with googleearth. | This file can be opened with googleearth. | ||
(googleearth/KML works well in ubuntu, see [http://earth.google.com/] if using nvidia you'll need their drivers) | (googleearth/KML works well in ubuntu, see [http://earth.google.com/] if using nvidia you'll need their drivers) | ||
If you download Flight_09_12_10__07_03_14.kmz and 'unzip' it you can see the files used to make it as well. | If you download Flight_09_12_10__07_03_14.kmz and 'unzip' it (unzip Flight_09_12_10__07_03_14.kmz) you can see the files used to make it as well. | ||
An example of using the converter from the unzipped Flight_09_12_10__07_03_14.kmz: | An example of using the converter from the unzipped Flight_09_12_10__07_03_14.kmz: | ||
'perl 09_12_10__07_03_14/utm_geo_convertion.pl 09_12_10__07_03_14.data -scale_plane=15.0' | 'perl 09_12_10__07_03_14/utm_geo_convertion.pl 09_12_10__07_03_14.data -scale_plane=15.0' | ||
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[mailto:eldenc@tucsonembedded_dot_com Elden Crom] | [mailto:eldenc@tucsonembedded_dot_com Elden Crom] | ||
Updated version: | |||
[[Media:Flight_10_02_14__18_04_10.kmz]] |
Revision as of 10:27, 16 March 2010
Elden Crom
US Just started using paparazzi on a Twinstar. It works reasonably well, but I'm still learning to tune it (altitude does not work well).
Media:Flight_09_12_10__07_03_14.kmz This file can be opened with googleearth. (googleearth/KML works well in ubuntu, see [1] if using nvidia you'll need their drivers) If you download Flight_09_12_10__07_03_14.kmz and 'unzip' it (unzip Flight_09_12_10__07_03_14.kmz) you can see the files used to make it as well. An example of using the converter from the unzipped Flight_09_12_10__07_03_14.kmz:
'perl 09_12_10__07_03_14/utm_geo_convertion.pl 09_12_10__07_03_14.data -scale_plane=15.0'
The thing that I don't currently understand how to do in KML is the conversion from the airplane's frame of reference to the world frame of reference. I need that to be able to show the rudder, ailerons and elevator in there actual positions. I haven't figured out the math yet, the likely candidates are DH transform, Euler angles, or Quaternions....I seem to have forgotten my linear algebra.
Schetchup of 3Points For 3d Location Media:a3dLocationFrom3Angles3Pts.skp
Updated version: Media:Flight_10_02_14__18_04_10.kmz