Explorer/RaspberryPi/Visualprocessing/IMU
Revision as of 05:29, 29 September 2020 by Xp31 (talk | contribs) (Created page with " →***************************************************************************: static void * drawAxes_threadImuProg(void *arg) { float msgpipe_l[3]; int msgsize = siz...")
/*****************************************************************************/ static void * drawAxes_threadImuProg(void *arg) { float msgpipe_l[3]; int msgsize = sizeof(msgpipe_g); while(true) { if (msgsize==read(imufd,&msgpipe_l,msgsize)) { memcpy(&msgpipe_g, &msgpipe_l, msgsize); } } } static void drawAxes_init() { mkfifo(IMUPIPE, 0666); imufd = open(IMUPIPE, O_RDWR); pthread_t threadImu; pthread_create(&threadImu, NULL, &drawAxes_threadImuProg, NULL); } struct quaternion_t { float w, x, y, z; }; static void drawAxes(Mat3b *img) { float msgpipe_l[3]; memcpy(&msgpipe_l, &msgpipe_g, sizeof(msgpipe_g)); float roll = torad*msgpipe_l[0]; // roll_phy(x) float pitch = -torad*msgpipe_l[1]; // pitch_theta(y) float yaw = -torad*msgpipe_l[2]; // yaw_psi(z) float cy = cos(roll * 0.5); float sy = sin(roll * 0.5); float cp = cos(yaw * 0.5); float sp = sin(yaw * 0.5); float cr = cos(pitch * 0.5); float sr = sin(pitch * 0.5); quaternion_t q; // quaternion from euler q.w = cr * cp * cy + sr * sp * sy; q.x = sr * cp * cy - cr * sp * sy; q.y = cr * sp * cy + sr * cp * sy; q.z = cr * cp * sy - sr * sp * cy; array<Point3i,4> pts = {Point3i{0,0,0},Point3i{100,0,0},Point3i{0,100,0},Point3i{0,0,100}}; array<Point3f,4> out; for (int i=0;i<4;i++) { // rotation matrix from quaternion out[i].x=(1-2*q.y*q.y-2*q.z*q.z)*pts[i].x+(2*q.x*q.y-2*q.z*q.w)*pts[i].y+(2*q.x*q.z+2*q.y*q.w)*pts[i].z; out[i].y=(2*q.x*q.y+2*q.z*q.w)*pts[i].x+(1-2*q.x*q.x-2*q.z*q.z)*pts[i].y+(2*q.y*q.z-2*q.x*q.w)*pts[i].z; out[i].z=(2*q.x*q.z-2*q.y*q.w)*pts[i].x+(2*q.y*q.z+2*q.x*q.w)*pts[i].y+(1-2*q.x*q.x-2*q.y*q.y)*pts[i].z; } Point loc=pcenter; array<Point,4> imgPts; // 3D to 2D projection for (int i=0;i<4;i++) imgPts[i]={(int)(loc.x-out[i].x+0.5*out[i].z),(int)(loc.y-out[i].y-0.5*out[i].z)}; line(*img, imgPts[0], imgPts[3], Scalar(0,0,255), 3); // red line(*img, imgPts[0], imgPts[1], Scalar(0,255,0), 3); // green line(*img, imgPts[0], imgPts[2], Scalar(255,0,0), 3); // blue circle(*img, pcenter, 5, Scalar(0,0,0), -1); }