DevGuide/StateInterface
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The idea is to create a general state interface that holds the most important vehicle states like attitude, position, speed, acceleration.
state.h
/* Earth Centered Earth Fixed in centimeters */ extern struct EcefCoor_i ecef_pos; /* lon, lat in radians*1e7 */ /* alt in centimeters */ extern struct LlaCoor_i lla_pos; /* definition of the local (flat earth) coordinate system */ extern struct LtpDef_i ltp_def; extern bool_t ltp_initialised; /* North East Down local tangent plane */ extern struct NedCoor_i ltp_pos; extern struct NedCoor_i ltp_speed; extern struct NedCoor_i ltp_accel; /* East North Up local tangent plane */ extern struct EnuCoor_i enu_pos; extern struct EnuCoor_i enu_speed; extern struct EnuCoor_i enu_accel; /* vehicle attitude */ extern struct Int32Quat body_quat; extern struct Int32Eulers body_euler; extern struct Int32RMat body_rmat; extern struct Int32Rates body_rate; /* wind and airspeed*/ extern struct Int32Vect3 airspeed; extern struct Int32Vect3 windspeed;
Some other possible states:
UTM position Speed norm/dir Airspeed norm Heading ? AGL ? + all the previous states available in float
Everything should be in a "state" structure.
How to set/get the state ?
On time computation
With this solution, the state can be updated and read with any format with a little overhead (do some tests on a status).
The conversion is done only if needed and is not done again until the state is updated.
The following structure has to be done for the different "groups" of states: position, speed, attitude,...
#define XXX 1<<0 #define YYY 1<<1 #define ZZZ 1<<2 uint XYZ_status; // set the new value and reset the status to tell that other format are not up to date anymore #define STATE_SET_XXX(_v) { state.XXX = _v; pos_status = XXX; } --> do the same for YYY and ZZZ, and even for XXX_YYY, XXX_ZZZ, ... if needed // get the value and transformation if needed #define STATE_GET_XXX(_r) { if (status bit XXX is not set) { transform_XXX(); set bit XXX in status; } _r = XXX; } --> do the same for the other states // conversion function // the order the "if _ else if _" is chosen to begin with the less cpu consuming conversions void transform_XXX() { if (status bit YYY is set) { compute XXX_of_YYY; } else if (status bit ZZZ is set) { compute XXX_of_ZZZ; } else { // default, no data available XXX = ZERO ? set UNINIT flag somewhere ? } } --> do the same for the other states --> maybe a part of this could be generated ? --> we can use functions instead of macros