Difference between revisions of "Gazebo"
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===Model=== | ===Model=== | ||
Prepare your Gazebo aircraft model (example see conf/simulator/gazebo/models/ardrone/): | |||
Place the aircraft model in the conf/simulator/gazebo/models/ folder, this folder is added to the search path of Gazebo when NPS is launched. | |||
Gazebo uses a Front, Left, Up coordinate system for aircraft, so make sure the +x axis points forwards. | |||
The model should include a link for each motor with the same names as those listed in NPS_ACTUATOR_NAMES (see below), e.g. 'nw_motor'. Camera links should have the name specified in .dev_name in the | |||
corresponding video_config_t struct, see sw/airborne/boards/pc_sim.h and sw/airborne/modules/computer_vision/video_thread_nps.c. | |||
===World=== | ===World=== | ||
b) Prepare the world (see conf/simulator/gazebo/worlds/ardrone.world). | b) Prepare the world (see conf/simulator/gazebo/worlds/ardrone.world). |
Revision as of 01:27, 6 February 2018
Gazebo
The nice sim framework Gazebo from here http://gazebosim.org/ can now be use from withing Paparazzi. Are you doing work on UAS in combination with e.g. Vision based navigation check it out. I might make testing your new work so much simpler.
Be warned, using it can be highly addictive, and might tempt youinto buying a new computer with hight spacification. To be able to use Gaxzebo a very good Video card is needed, considder upgrading you yadware if everything runs to slow.
Installation and use take alook here http://docs.paparazziuav.org/v5.12/module__fdm_gazebo.html
Gazebo backend for NPS NPS simulator
{TODO: Animated GIF here}}
Installation
We assume you already have Paparazzi installed via the One liner. If Not install Paparzzi first plz. Then come back to this page.
Gazebo Installation=
Steps to install Gazebo
1. Make sure gazebo 9 is installed. (sudo apt-get install gazebo8 libgazebo8-dev)
Model
Prepare your Gazebo aircraft model (example see conf/simulator/gazebo/models/ardrone/):
Place the aircraft model in the conf/simulator/gazebo/models/ folder, this folder is added to the search path of Gazebo when NPS is launched. Gazebo uses a Front, Left, Up coordinate system for aircraft, so make sure the +x axis points forwards. The model should include a link for each motor with the same names as those listed in NPS_ACTUATOR_NAMES (see below), e.g. 'nw_motor'. Camera links should have the name specified in .dev_name in the
corresponding video_config_t struct, see sw/airborne/boards/pc_sim.h and sw/airborne/modules/computer_vision/video_thread_nps.c.
World
b) Prepare the world (see conf/simulator/gazebo/worlds/ardrone.world). Pay attention to the following: The real-time update rate should be set to zero, as this is already handled by Paparazzi: <physics type="ode"> <max_step_size>0.001</max_step_size> <real_time_update_rate>0</real_time_update_rate><!-- Handled by Paparazzi! --> </physics> Spherical coordinates should be provided for navigation. At this moment, there is an issue where Gazebo incorrectly uses a WSU coordinate system instead of ENU. This can be fixed by setting the heading to 180 degrees as shown below: <spherical_coordinates> <surface_model>EARTH_WGS84</surface_model> <latitude_deg>51.9906</latitude_deg> <longitude_deg>4.37679</longitude_deg> <elevation>0</elevation> <heading_deg>180</heading_deg><!-- Temporary fix for issue https://bitbucket.org/osrf/gazebo/issues/2022/default-sphericalcoordinates-frame-should --> </spherical_coordinates>
Airframe
Prepare the airframe file (see examples/ardrone2_gazebo.xml):
a) Select Gazebo as the FDM (Flight Dynamics Model) <target name="nps" board="pc"> <module name="fdm" type="gazebo"/> </target>
b) Add actuator thrusts and torques to the SIMULATOR section: <section name="SIMULATOR" prefix="NPS_"> <define name="ACTUATOR_NAMES" value="nw_motor, ne_motor, se_motor, sw_motor" type="string[]"/> <define name="ACTUATOR_THRUSTS" value="1.55, 1.55, 1.55, 1.55" type="double[]"/> <define name="ACTUATOR_TORQUES" value="0.155, -0.155, 0.155, -0.155" type="double[]"/> ... <section> The thrusts and torques are expressed in SI units (N, Nm) and should be in the same order as the ACTUATOR_NAMES.
c) In the same section, bypass the AHRS and INS as these are not supported yet: <section name="SIMULATOR" prefix="NPS_"> ... <define name="BYPASS_AHRS" value="1"/> <define name="BYPASS_INS" value="1"/> ... <section> d) If required, enable video thread simulation: <section name="SIMULATOR" prefix="NPS_"> ... <define name="SIMULATE_VIDEO" value="1"/> ... <section> e) If required, specify the Gazebo world and aircraft name: <section name="SIMULATOR" prefix="NPS_"> ... <define name="GAZEBO_WORLD" value="my_world.world"/> <define name="GAZEBO_AC_NAME" value="my_uav"/> <section> 4. Make sure all included modules work with nps. At the moment, most of the modules that depend on video_thread are only built when ap is selected as the target. As a quick fix, try to remove the target attribute from the makefile element in the module xml, e.g.: <makefile target="ap"> ---> <makefile>
Reality
Never forget... A sim is not reality... validate via testflights in the real world after you think everything you created works perfectly.