Difference between revisions of "Gazebo"
(→World) |
|||
Line 54: | Line 54: | ||
===Airframe=== | ===Airframe=== | ||
Enhance your Paparzazzi airframe file to be able to use Gazebo (see examples/ardrone2_gazebo.xml): | |||
Select Gazebo as the '''FDM''' ('''F'''light '''D'''ynamics '''M'''odel) by adding it to the aircraft file | |||
<target name="nps" board="pc"> | |||
<module name="fdm" type="gazebo"/> | |||
</target> | |||
Add actuator thrusts and torques to the SIMULATOR section: | |||
<section name="SIMULATOR" prefix="NPS_"> | |||
<define name="ACTUATOR_NAMES" value="nw_motor, ne_motor, se_motor, sw_motor" type="string[]"/> | |||
<define name="ACTUATOR_THRUSTS" value="1.55, 1.55, 1.55, 1.55" type="double[]"/> | |||
<define name="ACTUATOR_TORQUES" value="0.155, -0.155, 0.155, -0.155" type="double[]"/> | |||
... | ... | ||
<section> | <section> | ||
The thrusts and torques are expressed in SI units (N, Nm) and should be in the same order as the ACTUATOR_NAMES. | |||
In the same section, bypass the AHRS and INS as these are not supported yet, so add this | |||
<section name="SIMULATOR" prefix="NPS_"> | |||
... | |||
<define name="BYPASS_AHRS" value="1"/> | |||
<define name="BYPASS_INS" value="1"/> | |||
... | |||
<section> | |||
If you want to use visual based behaviour, enable video thread simulation: | |||
<section name="SIMULATOR" prefix="NPS_"> | |||
... | |||
<define name="SIMULATE_VIDEO" value="1"/> | |||
... | |||
<section> | |||
Specify the Gazebo world and aircraft name: | |||
<section name="SIMULATOR" prefix="NPS_"> | |||
... | |||
<define name="GAZEBO_WORLD" value="my_world.world"/> | <define name="GAZEBO_WORLD" value="my_world.world"/> | ||
<define name="GAZEBO_AC_NAME" value="my_uav"/> | <define name="GAZEBO_AC_NAME" value="my_uav"/> | ||
<section> | <section> | ||
4. Make sure all included modules work with | |||
4. Make sure all included modules work with NS. | |||
At the current state of Paparazzi code (20180206), most of the modules that depend on ''video_thread'' are only built when the target ap (autopilot hardware) is selected as the target. | |||
As a quick 'n dirty fix, try to remove the target attribute from the makefile element in the module xml, e.g.: | |||
<makefile target="ap"> ---> <makefile> | |||
It would be great if as a user you would improve this and make a Pull request of your code improvments to the main Paparazzi codebase, TIA | |||
=Reality= | =Reality= | ||
Never forget... A sim is not reality... validate via testflights in the real world after you think everything you created works perfectly. | Never forget... A sim is not reality... validate via testflights in the real world after you think everything you created works perfectly. |
Revision as of 01:38, 6 February 2018
Gazebo
The nice sim framework Gazebo from here http://gazebosim.org/ can now be use from withing Paparazzi. Are you doing work on UAS in combination with e.g. Vision based navigation check it out. I might make testing your new work so much simpler.
Be warned, using it can be highly addictive, and might tempt youinto buying a new computer with hight spacification. To be able to use Gaxzebo a very good Video card is needed, considder upgrading you yadware if everything runs to slow.
Installation and use take alook here http://docs.paparazziuav.org/v5.12/module__fdm_gazebo.html
Gazebo backend for NPS NPS simulator
{TODO: Animated GIF here}}
Installation
We assume you already have Paparazzi installed via the One liner. If Not install Paparzzi first plz. Then come back to this page.
Gazebo Installation=
Steps to install Gazebo
1. Make sure gazebo 9 is installed. (sudo apt-get install gazebo8 libgazebo8-dev)
Model
Prepare your Gazebo aircraft model (example see conf/simulator/gazebo/models/ardrone/):
Place the aircraft model in the conf/simulator/gazebo/models/ folder, this folder is added to the search path of Gazebo when NPS is launched. Gazebo uses a Front, Left, Up coordinate system for aircraft, so make sure the +x axis points forwards. The model should include a link for each motor with the same names as those listed in NPS_ACTUATOR_NAMES (see below), e.g. 'nw_motor'. Camera links should have the name specified in .dev_name in the
corresponding video_config_t struct, see sw/airborne/boards/pc_sim.h and sw/airborne/modules/computer_vision/video_thread_nps.c.
World
Prepare the world (see conf/simulator/gazebo/worlds/ardrone.world).
NOTE: Pay attention to the following:
The real-time update rate should be set to zero, as the simulation backend is already handled by Paparazzi:
<physics type="ode"> <max_step_size>0.001</max_step_size> <real_time_update_rate>0</real_time_update_rate><!-- Handled by Paparazzi! --> </physics>
Spherical coordinates should be provided for navigation. At this moment, there is an issue where Gazebo incorrectly uses a WSU coordinate system instead of ENU. This can be fixed by setting the heading to 180 degrees as shown below:
<spherical_coordinates> <surface_model>EARTH_WGS84</surface_model> <latitude_deg>51.9906</latitude_deg> <longitude_deg>4.37679</longitude_deg> <elevation>0</elevation> <heading_deg>180</heading_deg><!-- Temporary fix for issue https://bitbucket.org/osrf/gazebo/issues/2022/default-sphericalcoordinates-frame-should --> </spherical_coordinates>
Airframe
Enhance your Paparzazzi airframe file to be able to use Gazebo (see examples/ardrone2_gazebo.xml):
Select Gazebo as the FDM (Flight Dynamics Model) by adding it to the aircraft file
<target name="nps" board="pc"> <module name="fdm" type="gazebo"/> </target>
Add actuator thrusts and torques to the SIMULATOR section:
<section name="SIMULATOR" prefix="NPS_"> <define name="ACTUATOR_NAMES" value="nw_motor, ne_motor, se_motor, sw_motor" type="string[]"/> <define name="ACTUATOR_THRUSTS" value="1.55, 1.55, 1.55, 1.55" type="double[]"/> <define name="ACTUATOR_TORQUES" value="0.155, -0.155, 0.155, -0.155" type="double[]"/> ... <section>
The thrusts and torques are expressed in SI units (N, Nm) and should be in the same order as the ACTUATOR_NAMES.
In the same section, bypass the AHRS and INS as these are not supported yet, so add this
<section name="SIMULATOR" prefix="NPS_"> ... <define name="BYPASS_AHRS" value="1"/> <define name="BYPASS_INS" value="1"/> ... <section>
If you want to use visual based behaviour, enable video thread simulation:
<section name="SIMULATOR" prefix="NPS_"> ... <define name="SIMULATE_VIDEO" value="1"/> ... <section>
Specify the Gazebo world and aircraft name:
<section name="SIMULATOR" prefix="NPS_"> ... <define name="GAZEBO_WORLD" value="my_world.world"/> <define name="GAZEBO_AC_NAME" value="my_uav"/> <section>
4. Make sure all included modules work with NS.
At the current state of Paparazzi code (20180206), most of the modules that depend on video_thread are only built when the target ap (autopilot hardware) is selected as the target.
As a quick 'n dirty fix, try to remove the target attribute from the makefile element in the module xml, e.g.:
<makefile target="ap"> ---> <makefile>
It would be great if as a user you would improve this and make a Pull request of your code improvments to the main Paparazzi codebase, TIA
Reality
Never forget... A sim is not reality... validate via testflights in the real world after you think everything you created works perfectly.