Difference between revisions of "Booz"

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== Simulator ==
=== Flight model ===
in file : sw/simulator/booz_flight_model.c
Motor dynamics is simulated.
modelisation by a Riccati equation :
<math>\dot{\omega} = - \frac{1}{\tau}\omega - K_{Q}\omega^2 + \frac{K_{V}}{\tau}V</math>
For flight dynamics, a hover point hypothesis is assumed, ie each rotor only produces a force normal to the rotor
and a moment along the same axis, both proportional to the square of the prop rotational speed.


== Simulator ==


=== Display ===
can use flightgear as a 3D display
example command line :
''fgfs --fdm=null --native-gui=socket,in,30,,5501,udp --aircraft=bo105''
Associated command line options for the simulator : ''--fg_host'' and ''--fg_port''
=== Interactive control ===
The radio control can be replaced by a joystick.
the joystick device can be specified with the ''--js_dev'' option


== Attitude Filter ==
== Attitude Filter ==

Revision as of 08:54, 6 November 2007

Simulator

Flight model

in file : sw/simulator/booz_flight_model.c

Motor dynamics is simulated. modelisation by a Riccati equation :

For flight dynamics, a hover point hypothesis is assumed, ie each rotor only produces a force normal to the rotor and a moment along the same axis, both proportional to the square of the prop rotational speed.


Display

can use flightgear as a 3D display

example command line :

fgfs --fdm=null --native-gui=socket,in,30,,5501,udp --aircraft=bo105

Associated command line options for the simulator : --fg_host and --fg_port

Interactive control

The radio control can be replaced by a joystick.

the joystick device can be specified with the --js_dev option

Attitude Filter

Motor controllers